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Challenges

Pick a side on a two-way market and challenge someone you follow (or who follows you) to take the other. When the market settles, whoever's right wins.

Sending one

  • From a profile (Challenge), a call page or the call panel.
  • Both sides need at least a 10% chance, so it's a real contest.
  • You can send five a day, and have ten waiting for an answer.

Answering

The other person gets a notification and can accept or decline. Challenges nobody answers expire after seven days, or when the market settles, whichever is first. You can cancel one you sent while it's waiting.

Settling and XP

An accepted challenge settles with the market. The winner earns XP like a right call on their side (about 10 ÷ its chance when the challenge was sent, up to 100) and the head-to-head point. Records against each person show on every challenge between you. No money is involved.

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Challenges · Docs · Backd